Native iPhone & iPad Apps
Swift and SwiftUI apps that follow Apple's Human Interface Guidelines and feel at home on every screen size.
03 · iOS App Development
We design and build native iOS apps in Swift and SwiftUI, take them through App Store review, and keep them fast, secure and current with every iOS release. From first sketch to version twelve, one team owns the whole thing.
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OlDevs designs, builds and maintains native iOS apps for iPhone and iPad from its studio in Vancouver, British Columbia.Apps are written in Swift and SwiftUI, connected to secure backends, taken through App Store review, and supported with updates for each new iOS release. Clients include corporations, associations, government bodies, franchises and entrepreneurs who need a polished app their organisation owns outright.
Key facts
03 · iOS App Development
Six disciplines, one native app
Swift and SwiftUI apps that follow Apple's Human Interface Guidelines and feel at home on every screen size.
Swift · SwiftUI · UIKit · iPadOS · Multitasking
Flows, prototypes and component libraries designed for touch first, then tested with real users before a line of code is written.
Figma · Prototyping · HIG · Accessibility · Dynamic Type
Secure APIs, authentication, offline sync and push notifications so the app and your systems stay in step.
REST · GraphQL · CloudKit · Push · Offline sync · OAuth
Listing, screenshots, privacy labels, TestFlight betas and review submission handled end to end.
TestFlight · App Review · ASO · Privacy labels · In-app purchase
Widgets, Apple Pay, Sign in with Apple, Apple Watch companions, Live Activities and on-device machine learning.
WidgetKit · Apple Pay · watchOS · Core ML · Live Activities
Monitoring, crash triage, dependency updates and same-season support for every new iOS version.
Crash reporting · CI/CD · Xcode Cloud · iOS updates · SLA
Process
Discover
We map goals, users, devices and the systems the app must talk to, then agree on scope and a release plan.
Design
Wireframes become an interactive prototype you can hold, refined until the flow feels obvious.
Build
Weekly sprints deliver working TestFlight builds, with the backend and the app developed side by side.
Launch
We handle App Store assets, review submission, phased rollout and analytics, then watch the first week closely.
Maintain
Ongoing releases keep the app current with iOS updates, new devices and your roadmap.
How we work
Every screen starts as a tappable prototype so navigation and gestures are settled before engineering begins.
We write Swift and SwiftUI rather than wrap a website, so performance, animation and accessibility come from the platform itself.
Your team installs a new build every week and gives feedback on a real device, not a slide deck.
Unit, UI and snapshot tests run on every commit through Xcode Cloud or GitHub Actions, so regressions are caught the same day.
We collect only the data a feature needs, encrypt it in transit and at rest, and write the privacy labels to match.
We check App Review guidelines, accessibility and device coverage ahead of submission, so first-time approval is the norm.
Who it's for
Whether the audience is a customer, a member, a citizen, or your own team, the work has to hold up under real use.
Customer-facing and internal apps that connect to existing systems, pass security review, and ship through the App Store or Apple Business Manager.
Member, event and public-service apps built to WCAG standards, with clear Canadian data residency and an interface every member or citizen can use.
One branded app for every location, covering ordering, loyalty and bookings, with per-location content and reporting head office can trust.
A focused first version that proves the idea on real devices, with an architecture that can carry version two without a rewrite.
Since 2014
shipping apps from Vancouver
25K+
projects delivered across all services
98%
first-submission App Store approval
Works well with
Selected work
Client names are withheld; the problem and the outcome are the point.
“The pilot store's manager asked when the other locations were getting it, which told us more than any dashboard could.”
Challenge
Franchisees were paying third-party delivery commissions on orders that started as walk-ins, and the loyalty programme lived on paper stamp cards that could not be tracked or audited. The group had no single view of what was selling where, and menu changes had to be keyed into each location's till by hand.
Solution
We built native iOS and Android apps for ordering, pickup and loyalty, backed by a full-stack platform that holds the menu, pricing and promotions once and pushes them to every location. Orders route straight into each store's kitchen display through the point-of-sale vendor's API, and loyalty points accrue on any order, in-app or at the counter. A franchisee dashboard shows sales, redemptions and prep times by store and by hour. Working builds went to a pilot store from week six, and the rollout ran region by region so store managers could train on a real app rather than a slide deck.
31%
Of pickup orders now placed in-app
4.7/5
Average rating across both app stores
1 screen
To publish a menu change to every location, down from 40+ tills
“Members book their own classes and put their own memberships on hold now, so the front desk spends its time with the people actually in the room.”
Challenge
Booking ran through a web portal that most members opened on their phones anyway, and it listed all nine locations even when someone only ever attended one. Class reminders went out by email and were routinely missed, so spots held by no-shows sat empty while other members waited. Every membership hold, change and cancellation came through the front desk by phone.
Solution
OlDevs built a native iOS app in Swift and SwiftUI that opens on the member's home studio schedule, books or joins a waitlist in two taps, and sends class reminders and waitlist offers as push notifications. Memberships, holds and saved payment methods sit in the same app. The existing web platform stayed in place and gained a new API layer, so the site and the app read and write the same booking and membership records.
“Riders get the same trip and the same fare on either phone now, and we make a change once instead of three times.”
Challenge
The iOS and Android apps had been built by different vendors two years apart and had drifted badly: trip planning behaved one way on one platform and another way on the other, and fare purchases differed again. Each app talked directly to its own mix of back-end services, so a schedule or fare change meant several separate updates and one of them was always late. Riders reviewed the apps accordingly, and staff fielded the complaints.
Solution
OlDevs put a single API in front of the scheduling, fare and service alert systems, written in TypeScript on Node with a published contract both clients build against. iOS was rebuilt in Swift and SwiftUI and Android in Kotlin and Jetpack Compose from one shared specification, both meeting WCAG 2.2 AA for text scaling and screen reader use. A feature now ships to both platforms in the same release, and the agency's own developers own and maintain the whole stack.
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FAQ
A focused first release typically takes 10 to 16 weeks from kickoff to App Store submission, depending on the number of screens, integrations and platform features. We agree a release plan during discovery and ship a TestFlight build every week so progress is visible throughout.
You do. The source code, design files, App Store Connect account and backend infrastructure are all registered in your organisation's name, and full intellectual property transfers to you when the project is complete.
We build natively in Swift and SwiftUI, with UIKit where it is the better fit, and use Apple frameworks such as Core Data, CloudKit, WidgetKit and Core ML. Backends are typically Node.js or Python with PostgreSQL, or Firebase and Supabase for faster starts, and we integrate with whatever APIs your organisation already runs. If you also need Android, we scope it together with our Android team.
We offer maintenance plans that cover monitoring, crash fixes, dependency updates and compatibility testing for every new iOS release, usually within weeks of Apple's announcements. You can also take the codebase in-house with full documentation and a handover session.
Yes. We prepare the listing, screenshots, privacy labels and age ratings, run TestFlight betas, and manage App Review including any resubmissions. Every build also passes a security check covering encryption, Keychain storage and Apple's privacy requirements, and internal apps can be distributed through Apple Business Manager instead of the public App Store.
We can run the whole build or join your team as the iOS specialists. Either way you get a named lead, a shared Slack or Teams channel, a sprint review every week, and access to the repository and TestFlight builds from week one.
Every app is scoped individually, because a five-screen booking app and a multi-location franchise platform are very different builds. Request a quote with a short description of what you need and we will reply within one business day with a scope and range.
Let’s connect
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